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Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology (Ahsat) B) Jonathan Bishop 1. izdevums
Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology (Ahsat) B)
Jonathan Bishop
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online.
Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2014. gada 31. janvāris |
| ISBN13 | 9781466650718 |
| Izdevēji | IGI Global |
| Lapas | 362 |
| Izmēri | 21 × 216 × 280 mm · 1,12 kg |
| Valoda | Angļu |
| Ieguldītājs | Jonathan Bishop |
Ziemassvētku dāvanas var atgriezt līdz 31. janvārim