Cases on Digital Game-based Learning: Methods, Models, and Strategies - Youngkyun Baek - Grāmatas - IGI Global - 9781466628489 - 2013. gada 31. janvāris
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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. 

Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced.  Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation. 

Mediji Grāmatas     Hardcover Book   (Grāmata ar cieto muguriņu un vāku)
Izlaists 2013. gada 31. janvāris
ISBN13 9781466628489
Izdevēji IGI Global
Lapas 626
Izmēri 33 × 178 × 254 mm   ·   1,29 kg
Valoda Angļu  
Ieguldītājs Nicola Whitton
Ieguldītājs Youngkyun Baek

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