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Crowd Simulation Daniel Thalmann Softcover reprint of the original 2nd ed. 2013 edition
Crowd Simulation
Daniel Thalmann
In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.
296 pages, 19 Tables, black and white; XV, 296 p.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2016. gada 23. augusts |
| ISBN13 | 9781447168454 |
| Izdevēji | Springer London Ltd |
| Lapas | 296 |
| Izmēri | 150 × 220 × 10 mm · 532 g |
| Valoda | Angļu |
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