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Learning in Video Game Affinity Spaces - New Literacies and Digital Epistemologies New edition
Learning in Video Game Affinity Spaces - New Literacies and Digital Epistemologies
The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media.
254 pages, black & white illustrations, black & white tables, figures
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2012. gada 18. maijs |
| ISBN13 | 9781433109836 |
| Izdevēji | Peter Lang Publishing Inc |
| Lapas | 254 |
| Izmēri | 225 × 152 × 20 mm · 374 g |
| Valoda | Angļu |
| Redaktors | Duncan, Sean C. |
| Redaktors | Hayes, Elisabeth R. |