Gamification Competency Assessments - Life Sciences - Ganesh Shermon - Grāmatas - Lulu.com - 9781387226832 - 2017. gada 12. septembris
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Gamification Competency Assessments - Life Sciences

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Gamification in Talent Assessments and Competency Management is an engaging mechanic to include games, events, episodes, drama, simulations, experiences, creativity, technology, learning styles, goal orientation, reward desires, human needs, social interactions, senses to high potential talent, employers, experts, analysts and assessors to collaboratively build talent scenarios for a a leadership pipeline. A game designing process of evolution and feedback that is inclusive, behaviorally energizing, fun and learning oriented. It offers players to build upon existing tech platforms and Talent Management - HRIS systems to actively integrate evaluation behaviors to analytics, intelligence, social collaboration, automation to leadership competency and performance based team working. Gamification strives to build upon people's desire to express, seek identity, contribute, reach out to and offer rewards in an innovative way.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2017. gada 12. septembris
ISBN13 9781387226832
Izdevēji Lulu.com
Lapas 258
Izmēri 210 × 279 × 14 mm   ·   603 g
Valoda Angļu  

Vairāk no Ganesh Shermon

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