The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace - N. Niman - Grāmatas - Palgrave Macmillan - 9781349464128 - 2014. gada 17. jūlijs
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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace 1st ed. 2014 edition

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Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.


231 pages, 16 Illustrations, black and white; VIII, 231 p. 16 illus.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2014. gada 17. jūlijs
ISBN13 9781349464128
Izdevēji Palgrave Macmillan
Lapas 231
Izmēri 216 × 139 × 16 mm   ·   312 g
Valoda Angļu  

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