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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace N. Niman 1st ed. 2014 edition
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
N. Niman
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
231 pages, 16 Illustrations, black and white; VIII, 231 p. 16 illus.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2014. gada 17. jūlijs |
| ISBN13 | 9781349464128 |
| Izdevēji | Palgrave Macmillan |
| Lapas | 231 |
| Izmēri | 216 × 139 × 16 mm · 312 g |
| Valoda | Angļu |