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Gaming Globally: Production, Play, and Place - Critical Media Studies 1st ed. 2013 edition
Gaming Globally: Production, Play, and Place - Critical Media Studies
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
279 pages, 14 Illustrations, black and white; XI, 279 p. 14 illus.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2012. gada 28. decembris |
| ISBN13 | 9781349435012 |
| Izdevēji | Palgrave Macmillan |
| Lapas | 279 |
| Izmēri | 150 × 220 × 10 mm · 340 g |
| Valoda | Angļu |
| Redaktors | Aslinger, B. |
| Redaktors | Huntemann, N. |