Pastāsti draugiem par šo preci:
Procedural Storytelling in Game Design Tanya X. Short-Tarn Adams 1. izdevums
Procedural Storytelling in Game Design
Tanya X. Short-Tarn Adams
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
392 pages, 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and whi
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2019. gada 26. marts |
| ISBN13 | 9781138595316 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 404 |
| Izmēri | 240 × 163 × 30 mm · 722 g |
| Valoda | Angļu |
| Redaktors | Adams, Tarn |
| Redaktors | Short, Tanya X. |