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Game Character Modeling and Animation with 3ds Max
Yancey Clinton
Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.
360 pages
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2017. gada 27. jūlijs |
| ISBN13 | 9781138427808 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 360 |
| Izmēri | 243 × 198 × 28 mm · 886 g |
| Valoda | Angļu |