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Game Engine Architecture: Volume II, Graphics, Motion, and Sound Jason Gregory 4. izdevums
Game Engine Architecture: Volume II, Graphics, Motion, and Sound
Jason Gregory
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2026. gada 21. aprīlis |
| ISBN13 | 9781041162575 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 700 |
| Izmēri | 179 × 253 × 32 mm · 1,47 kg |
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