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Gameplay as Teaching Practice in Literacy Education
Gameplay as Teaching Practice in Literacy Education
In this book, literacy, language, and educational researchers, teacher educators, and educators offer conceptualizations theorizing (game)play as a teaching and research practice. This is a great resource for educators and academics of language, literacy, educational technology, game studies, media literacy, and multicultural education.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2026. gada 7. aprīlis |
| ISBN13 | 9781041116806 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 132 |
| Izmēri | 230 × 151 × 11 mm · 216 g |
| Valoda | Angļu |
| Redaktors | Cardenas Curiel, Lucia |
| Redaktors | Jung, Jin Kyeong |
| Redaktors | Kwon, Jungmin |
| Redaktors | Marciano, Joanne E. |
| Redaktors | Watson, Vaughn W. M. (Michigan State Univ., USA.) |