Pastāsti draugiem par šo preci:
World Design for 2D Action-Adventures - Level Design Practices Totten, Christopher W. (American University, Washington, DC, USA)
World Design for 2D Action-Adventures - Level Design Practices
Totten, Christopher W. (American University, Washington, DC, USA)
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles.
150 pages, 34 Line drawings, black and white; 143 Halftones, black and white; 177 Illustrations, bla
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2024. gada 30. decembris |
| ISBN13 | 9781032579986 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 16 |
| Izmēri | 179 × 253 × 17 mm · 600 g |
| Valoda | Angļu |