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Gaming and Extremism: The Radicalization of Digital Playgrounds
Gaming and Extremism: The Radicalization of Digital Playgrounds
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the ‘gamification of extremism.’
240 pages, 4 Tables, black and white; 3 Line drawings, black and white; 8 Halftones, black and white
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2024. gada 21. marts |
| ISBN13 | 9781032483016 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 218 |
| Izmēri | 150 × 220 × 20 mm · 453 g |
| Valoda | Angļu |
| Redaktors | Kowert, Rachel |
| Redaktors | Schlegel, Linda (Peace Research Institute Frankfurt, Germany) |