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The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics Yvens R. Serpa
The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics
Yvens R. Serpa
This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.
238 pages, 3 Tables, black and white; 1 Line drawings, color; 37 Line drawings, black and white; 10
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2024. gada 15. oktobris |
| ISBN13 | 9781032397542 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 303 |
| Izmēri | 151 × 228 × 21 mm · 462 g |
| Valoda | Angļu |
Ziemassvētku dāvanas var atgriezt līdz 31. janvārim