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Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else Daniel Cermak-Sassenrath
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.
304 pages, 10 Tables, black and white; 23 Line drawings, color; 95 Line drawings, black and white; 1
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2024. gada 27. jūnijs |
| ISBN13 | 9781032386133 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 326 |
| Izmēri | 255 × 176 × 22 mm · 652 g |
| Valoda | Angļu |
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