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Mazes in Videogames: Meaning, Metaphor and Design Alison Gazzard
Mazes in Videogames: Meaning, Metaphor and Design
Alison Gazzard
"From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds"--Provided by publisher.
183 pages, black & white halftones, figures
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2013. gada 1. maijs |
| ISBN13 | 9780786467945 |
| Izdevēji | McFarland & Co Inc |
| Lapas | 192 |
| Izmēri | 152 × 229 × 10 mm · 263 g |
| Valoda | Angļu |