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Computer Games and the Social Imaginary - Digital Media and Society Graeme Kirkpatrick
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Computer Games and the Social Imaginary - Digital Media and Society
Graeme Kirkpatrick
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.
248 pages
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2013. gada 6. septembris |
| ISBN13 | 9780745641119 |
| Izdevēji | John Wiley and Sons Ltd |
| Lapas | 248 |
| Izmēri | 211 × 148 × 16 mm · 328 g |