Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives - Constance Steinkuehler - Grāmatas - Cambridge University Press - 9780521144520 - 2012. gada 11. jūnijs
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Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives New edition

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This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.


483 pages, 31 b/w illus. 5 tables

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2012. gada 11. jūnijs
ISBN13 9780521144520
Izdevēji Cambridge University Press
Lapas 490
Izmēri 155 × 229 × 26 mm   ·   730 g
Valoda Angļu  
Redaktors Barab, Sasha, Ph.D. (Arizona State University)
Redaktors Squire, Kurt, Ph.D. (University of Wisconsin, Madison)
Redaktors Steinkuehler, Constance (University of Wisconsin, Madison)

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