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Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives Constance Steinkuehler New edition
Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives
Constance Steinkuehler
This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.
483 pages, 31 b/w illus. 5 tables
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2012. gada 11. jūnijs |
| ISBN13 | 9780521144520 |
| Izdevēji | Cambridge University Press |
| Lapas | 490 |
| Izmēri | 155 × 229 × 26 mm · 730 g |
| Valoda | Angļu |
| Redaktors | Barab, Sasha, Ph.D. (Arizona State University) |
| Redaktors | Squire, Kurt, Ph.D. (University of Wisconsin, Madison) |
| Redaktors | Steinkuehler, Constance (University of Wisconsin, Madison) |