Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play - Routledge Studies in New Media and Cyberculture - Paul, Christopher A. (Seattle University) - Grāmatas - Taylor & Francis Ltd - 9780415893060 - 2012. gada 15. februāris
Ja vāks un nosaukums nesakrīt, pareizs ir nosaukums

Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play - Routledge Studies in New Media and Cyberculture 1. izdevums

Cena
€ 253,49

Pasūtīts no attālās noliktavas

Paredzamā piegāde . gada 27. nov. - . gada 11. dec.
Ziemassvētku dāvanas var atgriezt līdz 31. janvārim
Saņemiet paziņojumus par jauniem Paul, Christopher A. (Seattle University) izdevumiem
Pievienot savam iMusic vēlmju sarakstam

Not rated yet

Pieejams arī kā:

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.


230 pages, black & white illustrations

Mediji Grāmatas     Hardcover Book   (Grāmata ar cieto muguriņu un vāku)
Izlaists 2012. gada 15. februāris
ISBN13 9780415893060
Izdevēji Taylor & Francis Ltd
Lapas 222
Izmēri 161 × 238 × 18 mm   ·   470 g
Valoda Angļu  

Vairāk no tā paša izdevēja