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Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming Brian Guenter 1. izdevums
Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming
Brian Guenter
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation c
208 pages
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2020. gada 30. septembris |
| ISBN13 | 9780367659301 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 208 |
| Izmēri | 226 × 152 × 16 mm · 316 g |
| Valoda | Angļu |