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GPGPU Programming for Games and Science
David H. Eberly
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in computer science and software engineering. It discusses many concepts of GPGPU programming and presents several practical examples in game programming and scientific programming. The core
469 pages
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2020. gada 30. septembris |
| ISBN13 | 9780367659097 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 470 |
| Izmēri | 235 × 190 × 22 mm · 880 g |
| Valoda | Angļu |