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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Increasing Student Engagement and Retention Charles Wankel
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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Increasing Student Engagement and Retention
Charles Wankel
Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.
250 pages, ill
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2012. gada 5. decembris |
| ISBN13 | 9781781902400 |
| Izdevēji | Emerald Publishing Limited |
| Lapas | 250 |
| Izmēri | 229 × 151 × 34 mm · 575 g |
| Valoda | Angļu |
| Sērijas redaktors | Wankel, Charles |
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