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Do-It-Yourself Java Games Annette Godtland
Do-It-Yourself Java Games
Annette Godtland
Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers in the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more, and discover how, when, and why Java programs are written the way they are.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2015. gada 30. oktobris |
| ISBN13 | 9781518789137 |
| Izdevēji | Createspace Independent Publishing Platf |
| Lapas | 390 |
| Izmēri | 191 × 235 × 20 mm · 675 g |
| Valoda | Angļu |