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Programming 2D Games Charles Kelly 1. izdevums
Programming 2D Games
Charles Kelly
As game programming techniques are introduced, the author shows students how to incorporate them into their own game engine. In subsequent chapters, the author takes students through the process of using the game engine to create complete games.
438 pages, Illustrations
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2012. gada 21. jūnijs |
| ISBN13 | 9781466508682 |
| Izdevēji | Taylor & Francis Inc |
| Lapas | 440 |
| Izmēri | 197 × 236 × 27 mm · 972 g |
| Valoda | Angļu |
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