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Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction D. P. Kothari
Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
D. P. Kothari
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry.
400 pages
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2019. gada 5. februāris |
| ISBN13 | 9781683923565 |
| Izdevēji | Mercury Learning & Information |
| Lapas | 400 |
| Izmēri | 231 × 178 × 23 mm · 656 g |
| Valoda | Angļu |